Weekly Roundup – Dungeon Geomorph Dice Edition

This week, we found the Dungeon Geomorph Dice project on Kickstarter.  We were so excited, we threw $40 in the pot for two sets of dice (and crossed our fingers for the second “caverns” set).  Here’s why you should, too: we will be developing some free supplements to these dice for you to use.  Just to be clear, we’re not affiliated with this project in any way; we just think they’re really cool, and wanted to try and make them as useful as possible.  We won’t start working on this project until we have the dice in hand and see what kind of supplements have been shipped with them.  The stuff we develop will be completely 4e compatible.  Spread the word by using the Facebook, Twitter, and other icons at the end of this post!

On to the articles…

The Labyrinth had an interesting discussion on generating ability scores based upon percentiles instead of 4d6.  The most intriguing part of his system was the racial adjustments of probabilites for each stat.

Then there was Dread Gazebo (with his fancy new blog layout!) who encouraged DMs to abandon the XP budget.  This, of course, sparked some debate, and Sarah Darkmagic weighed in with a counterpoint.

Did we mention there’s a contest to win Heroes of Shadow over at A Walk in the Dark? Yup.  Go check it out if you want to win it.

On the podcast side of things, we urge you to check out the Going Last podcast.  There’s lots of miniatures talk, and non-D&D “general gaming” talk as well, so if you’re into that sort of thing, give it a listen.

Finally, The Rhetorical Gamer talked about what 4e got wrong, in his opinion.  And, to be fair, last week he also wrote about what it got right.  Check it out, and see if you agree.

Who are we missing?  Anyone?  Anyone?

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One Response to Weekly Roundup – Dungeon Geomorph Dice Edition

  1. Brian J. says:

    That ‘The Rhetorical Gamer’ article was nice. I can’t help but agree with his point about expertise/PC accuracy (and you can throw the defense boosting feats in there too).

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