Weekly Roundup – Gamma World Thoughts Edition

Instead of our usual random thoughts, we thought we’d open with a thought provoking quote from over at Grognardia this week: 

As I’ve now said at some length over the course of many posts, I don’t think Gamma World is any more inherently silly than any other RPG. What it is, however, is fairly demanding on the imaginations of referees and players alike. I think Gamma World is so often treated as a joke because it’s so much easier to do so than it is to try and make some sense of the often-bizarre elements it generates through the use of random tables (not to mention the equally bizarre elements it simply presents straightforwardly). Looked at this way, I feel a lot less annoyed at the subsequent history of the game than I originally had, but I’m more … disappointed? … that so few gamers have seen Gamma World for what it can be: a real workout for the imagination — not to mention a lot of fun.

Now, on to the articles….

We thought we’d start by mentioning Purple Pawn‘s weekly list of Kickstarter game projects.  You might also find other new games you’d like to try over there, since it’s, you know, a general gaming blog.

Over at This Is My Game, Eldritch Reverie decided to update the Wizard spell Cloudkill.  It did seem underpowered when compared to Stinking Cloud, and we like what he did to make it more powerful.

For all you math nerds out there, Dice of Doom posted a link to an article discussing the reason you feel like you roll more ones than statistics might suggest.  Hint: it’s because you do.

Intwischa (like this: Int Wis Cha… get it?) posted some tips on how to run a better 4e game.  Caution: if you’re a “play by the rules” type, this article may make you angry.  Or shake your head.  That’s ok, there’s plenty to think about there, and everyone could take to heart one or two of the tips.

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4 Responses to Weekly Roundup – Gamma World Thoughts Edition

  1. cwhite says:

    Thanks for the link! We like making people shake their heads. 🙂

  2. Jay says:

    I think James is right on about GW being a workout for the imagination. It might just be though that it’s tougher to get newbies interested since it’s not based in mythology as much as straight-up fantasy is.

    • Benoit says:

      Yeah, I think everyone has some sort of mental touchstones for fantasy-type worlds, whether they think about it or not. I also thing there’s something inherent about fantasy in people’s minds that make them take it more “seriously.”

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