Fourthcore Team Deathmatch: Model Pictures

A couple of months back, I heard about the Fourthcore Team Deathmatch going on at Gencon this year.  I was very excited about this event, as I have long thought the D&D rules could easily support team PvP play, as long as the players were not too attached to their characters.  So, I contacted C. Steven Ross, the organizer of the event, and arranged to make some custom 3D models of the maps.  I will be bringing them to Gencon, and a few lucky teams will be playing on the models instead of battlemaps.  (I have no idea how that will be decided, and I won’t be involved in that process.)  I will also be selling these models after the deathmatch, so I’ve included some pictures of the disassembled components.  The third, secret map will also be for sale.  It’s a dungeon map, and will be Dwarven Forge compatible.  Any models not sold at Gencon will go up on Ebay.  The the original maps that I was using as plans for the models are found here, at the DMG p.42: Actions the Rules Don’t Cover blog. 

Click any picture to enlarge

 The Slaughterhouse 
The “crystalline orb” in the center is the nailgun trigger, and the demonic faces on the walls are what shoot the nails.  The maps are identical; I used pillars to block off the “diagonal half squares” from the original map.

 Here is the base map I was using to design the model, from the DMG Pg. 42 website: 

   And here are the  pictures of the finished model:


Overview: Fully Assembled

Side view, showing two levels

Super big closeup (click for full size)

Top level removed, menacing meat grinder

Closeup of the meat grinder

Nailgun Origination Squares

Closeup of pillars, can see the paint job

I tried to make the arena as modular as possible so that it can be used for many different things.  Pictured below are all the separate components.  By inserting Dwarven forge floor tiles between the wall/floor sections, the walls can be turned into an arena.  Also, the meat grinder comes out, and turns into a bottomless pit or a “boxing ring.”  And of course, there are the four wells, “crystalline orb,” and sixteen pillars. 

All the separate components. The meat grinder comes out to turn into a fighting pit or hole.

The Citadel   
My favorite part of this map is the piece I didn’t make.  Gregwa made the treasure pile in the middle of the map, which includes scrolls, a treasure chest, a staff, and even a gauntlet!  The front gates open in two layers – a wooden gate, and metal gates behind that.  C. Steven Ross will be adding the catapults and ballistas at Gencon.  The four walls come apart so that they can be rearranged into other configurations.

Here is the base map I was using to design the model: 


  And here are the pics of the finished model: 

From Above

Side View

The front gate, fully closed

Wooden door open, gate closed

Front Gate, fully open

Treasure pile, made by Gregwa

Boiling pools of blood

Pitch pits

All the removable pieces

The walls come apart in four sections, and are not attached to the base board.

Hope you enjoy them.  Feel free to ask any questions in the comments, and I’ll be happy to answer them.

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4 Responses to Fourthcore Team Deathmatch: Model Pictures

  1. Awesome stuff, Benoit! I heartily welcome and invite anyone attending GenCon to drop by, watch the panicked dungeoneers fight for their lives, gaze longingly at your wonderful terrain, AND take part in the dungeoneers’ fates with our Audience Participation map features.

  2. froth says:

    the meat grinder is AWESOME!!!

  3. Kachbourr says:

    It’s pretty cool that you’ve made the coolest terrain I’ve ever seen and then plan to sell it right after you never let your playgroup use it.

  4. Pingback: Weekly Roundup: 2011 GenCon Schedule Edition | Roving Band of Misfits

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