Level Up — Episode #16: GenCon Report

We’re back after a few weeks off!  Benoit went to GenCon (and Hamblin went to MathCon)… which of us had more fun?

Benoit returns with stories from GenCon.  We talk about Living Forgotten Realms, fortune cards, and results from the Fourthcore Deathmatch that we discussed on the last episode.

As always, we want your feedback!  Leave a comment below, email us at podcast@rovingbandofmisfits.com, or send a tweet to Benoit or Hamblin.

Level Up logo by Wesley K. Hall. Music by pornophonique and is available for free under the Creative Commons license.
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2 Responses to Level Up — Episode #16: GenCon Report

  1. Next up: Shadow slime/Banshrae hybrid.

  2. Thanks for your kind words regarding Fourthcore Deathmatch and Revenge of the Iron Lich! And words cannot express my gratitude towards Benoit for not only helping run this event during the crucial 1st Round, but bringing the fantastic cast-stone terrain (of which I am a proud owner of E1M1 and E1M2), AND being a hell of a guy to be around.

    We’ve learned so so much from this inaugural run. Many changes have already been implemented to the Maps’ rules; such as making the magic items easier to obtain, trying to clear away things that caused more confusion than good, and putting in safeguards to assure that we’re not crippled by no-shows. I’m continually in the process of tweaking and adding new content for the next map, E1M4: Astral Ambush, over at dmg42.blogspot.com

    To answer your questions, here is a quick breakdown of the top three teams (in order):

    Cellar Dwellers – all-Dwarves; 2 wizards, 1 barbarian, 1 druid. Focused on the Dwarves ability to minor action sceond wind and negate forced movement. With reduced forced movement, they were less likely to suffer instant death from the meat grinder. With second wind, a team needed to focus-fire on one Dwarf at a time and make sure they died before they could heal back up.

    Don’t Make This Weird: all-Hunter (I think), 3 elves and a revenant. They spammed the crap out of elven accuracy and the Hunter’s at-will forced movement to take maximum advantage of the terrain powers. They really were shining in E1M2 where they could use their distinct range advantage (I believe they all were packing Greatbows) to maul the enemy without being touched.

    Critzkrieg – Had far fewer crits than you would be led to believe. They had a Dwarf Battlerager (lots of temps, striker-level damage with marking), Warforged Barbarian (high damage, take 10 on death saves, Stormhawk’s Vengeance to make everyone think twice about killing him despite very low defenses), Vyrloka Vampire (no matter what your ‘weak’ non-AC defense is, he can hit it), and Dwarf Lazy Warlord (make the ally in the best position take an enhanced attack).

    We made quite an impact, had the whole hall staring at us and WotC employees asking just what the F was going on, ie. “Did he just get telefrag’ed?” The energy level was so intense, NO ONE could sit down for long.

    Can’t wait for an opportunity to deathmatch again!

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