Winter is Coming: Frostbite

This article is a part of the Winter is Coming blog carnival. To see other article by other bloggers in the carnival, check the link at the bottom of the page.

It’s interesting to note that there are only a few environments in D&D that we think of as dangerous, in and of themselves.  The desert, of course, plus I would include the open ocean (especially in a survival situation), and a frozen wasteland.  And, it’s always nice to have a negative consequence lined up for a failed skill challenge that reflects the environment’s unforgiving brutality.  Put the two together (dangerous environment, and the consequences of poor preparation or simple bad luck) and you get what I’ve come up with for this first Winter is Coming article: a new “disease,” Frostbite.  Unfortunately, there isn’t a good mechanic that I know of to reflect the loss of appendages, which is what I really wanted to do.  Still, I hope you find some utility in freezing your PC’s fingers and toes off.

While I think I have a pretty fun mechanic here, I’d love to hear some of your ideas! How would you approximate the effects of frostbite in a disease stat block?

For other Winter is Coming articles, check out this link.

This entry was posted in Adventure Seeds, Musings and tagged , , . Bookmark the permalink.

4 Responses to Winter is Coming: Frostbite

  1. Love the idea of putting together a disease for ‘Winter is Coming’! I could see using this to run a frozen wastelands campaign – Dark Sun in the cold!

    • Benoit says:

      Well stay tuned, because that’s all I’m doing this week – stat blocks – Frostbite (disease), a hazard, a terrain feature, a monster, an alchemical item, and a magic item!

  2. Guillaume says:

    I like it. I’m planning to use in my 4e Kingmaker campaign, since Frost is my theme for big evil.

    Is it possible to get it as text ? (laso for the other frost-themed things you’re going to do)

    Thanks !

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