Level Up! — Episode #24: D&D Next Living Campaign Ideas

With the announcement of the next edition of D&D, we here at Roving Band of Misfits wondered what a living campaign in the new system might look like.

We had several blog posts on the subject:

In this episode of the podcast, Benoit and Hamblin are joined by their friend Tyson.  We discuss a lot of the ideas and issues that were brought up in these posts.

As always, we want your feedback!  Leave a comment below, email us at podcast@rovingbandofmisfits.com, or send a tweet to Benoit or Hamblin.

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7 Responses to Level Up! — Episode #24: D&D Next Living Campaign Ideas

  1. Jeff Dougan says:

    Listening to the episode right now, and have a few comments:

    – The only other pregenerated characters that I think ought to appear are for the Heroes of the Forgotten Kingdoms classes — a Cavalier, a Sentinel, a Hexblade, a Scout, and a Hunter. (Add in the missing Slayer from HotFL to complete the set.)

    – The difficulty with the idea of “new players should be in Encounters” is that Encounters is an in-store only program, and not everybody has ready access to a store running the program. For example, I need to drive an hour each way to get to a store that’s running Encounters reliably (my local FLGS does try to run it, but hasn’t amassed a consistent group). I know that WolfSamurai is in the same boat, since I’ve picked up Free RPG Day stuff for him last year.

    • Benoit says:

      I think, (from my perspective anyways) that it’s not “new players should be in encounters” but rather “players who want to play for free should be in encounters.” Encounters is definitely a great program for new players, but I certainly wouldn’t exclude a new player from an LFR game.

  2. james says:

    The download-able coupon is a nifty idea. You could turn it into something like the fortune cards ,but tied into just that PC.

    The only problem which I see is people ‘selling’ these codes online which people are known to do.

    • Benoit says:

      I would envision it as having a one-time usable code on it that the DM then reports as used. However, that may be too much bookkeeping/reporting to be effective.

  3. Shawn says:

    So much to say, so little time. Highlights: Keoland rocked. Geoff rocked more. Grappling fiendish T-Rex of Legend is always a good idea. Tyson was a cheese-monkey. 😀
    Until we see the final D&DNext rules, it’s hard to conceptualize a Living campaign using it–some of the challenges of a Living campaign might be addressed by the rules themselves. And, of course, new ones might be created. Great podcast.

  4. Shawn says:

    Great podcast. I was talking to my computer while listening, and it brought back some great, and painful, memories. Oh, and Tyson is a cheese-monkey! 😀

  5. Brian J. says:

    I liked the ideas everyone had for integrating technology. One suggestion I’d have to try to clean up the muddiness with “paying real dollars for stuff in a game of make believe”. Maybe they could put a price on chairs at the table? So, for instance, if they want to collect 2 or 3 bucks for a module, chairs cost 50 cents. A player pays the fee and gets a seat. Leftover seats could be free, but those players don’t get the “goody” code to attach to their online character.

    The DM (or organizer) has the incentive to collect (because if they ask for 6 codes and only 4 people pay, he’s out a dollar x 50 tables). The organizer can’t try to cheap out because there won’t be enough codes to go around. If they are one-time-use, then a DM can enter any spare codes so they can’t get used. The serious players have an incentive to tithe (to get access to “something”). People that don’t want to pay can still play (but kicking money in gets you dibs + the goody code, so it’s a way to generate revenue without it being painful (I think)). I think this could be done without devolving into “pony up so much money to make your character unstoppable” or “here’s how you can be super-selective and only pay for the mods that give your guy the stuff he wants”.

    An “online thing” also would alleviate 2 other big issues:

    1. Character tracking — the online thing can spit out my character along with a list of rewards/penalties and I don’t have to maintain some huge collection of favors.

    2. Keeps players “legit” — No more “presto I have the perfect stat combination at each level to get the cool stuff and never mind that my stats were wildly different last level” (this is not to say that “retrains” are bad, but they should be brought back under control). I think LFR (especially but not exclusively) lost sight of the “I’m gonna take my guy from level 1 to 30 and while he will develop and grow, he’ll be the same guy at level 30 that he was at level 1 just with lots more treasure and cool experiences to talk about”.

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