So this weekend, I decided to dust off Dundjinni and whip up a quick map for Friday’s Unhallowed Grove encounter. You can find it below, and I’ve also added it to the article’s page. The article’s page includes explanations. It’s not super fancy, but then, it’s been a while since I used the program. I’m beginning to remember how easy and fun the program is, so I hope to make some more maps in the coming months.
There was a great article at The Illuminerdy this week about how to make cons more fun. Everyone needs to add the phrase to their vocabulary, so that we all have more fun at cons.
Steve Winter at The Howling Tower mused upon the random encounter. Once a staple of D&D, it has in recent editions gone away. Steve takes on what a random encounter should be, and how to make them a good part of your game.
Alex Schroeder, the guy who runs the One Page Dungeon Contest, wrote up a cool little post on how he strung together some of his favorite one page dungeons from the contest to make a campaign out of them.
We haven’t linked to The Labyrinth in a while, but they’re still making some beautiful, free world maps over there!
From The Sorcerer’s Skull posted the true story of a cave that was found in North America, full of skeletons and treasure. Complete with a map just begging to be dropped into a game.
The Retro Roleplaying blog talked about why some OSR players reject improvements to the D&D system. We disagree to an extent, and feel that the author cherry picked some of his examples, but it’s still worth a read.
Finally, in Wired this month, there was a very interesting article that I think absolutely should have talked about D&D. But it didn’t. Apparently the author, Clive Thompson, doesn’t know what we do. Check it out, and here’s a quote – email the author if this sounds familiar:
Paracosms are the fantasy worlds that many dreamy, imaginative kids like to invent when they’re young. Some of history’s most creative adults had engaged in “worldplay” as children. The Brontë siblings, in one famous example, concocted paracosms so elaborate that they documented them with meticulous maps, drawings, and hundreds of pages of encyclopedic writing.
Blast From The Past (Weekly Roundup: Last Call For Dungeon Geomorph Dice Edition)
Initiative Or What? had a cool article this week on different found objects that were useful as props for their D&D game. We especially like the idea to use novelty ice cube trays for casting 3D terrain decorations.