Weekly Roundup: Back in the Saddle Edition

Well, here we are, back at it. It’s been a while because of, well, life, but things should start getting back to normal. Let’s start this week off with a bang. Also, stay tuned for a contest later this week! (Thursday) I really think you’re going to like this one, so be sure to check back.

First up, LifeHacker posted an interesting article that a bunch of people were tweeting about. It discusses the ways a story activates our brain. And, of course by extension, a game where story is key.

If you’re a fan of random tables, check out this really cool table of Dungeon Odors from The Iron Tavern this week. We’ve seen a lot of random tables, but this is one is unique – and a great way to add a little something to atmosphere.

Over at Dead Orcs Society there are some fun ideas for a new campaign. Perhaps you could incorporate one or more into yours.

There was a post this week at 2D6 Cents that outlines the way to make a hero for the RPG Becoming. As I read through the post, however, I realized that these steps could be used (loosely) to make any hero for any RPG. Check it out!

At Some Space to Think we saw some thoughts on stunts. Call them whatever you want, but every character needs something cool and unique to call their own. What should they look like?

Finally, Dice Monkey had some thoughts about playing RPGs with kids, and reported on RPGKids. We’ll be looking at another kid friendly RPG in a few weeks, so stay tuned for that.

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